Gatorfolk

Gatorfolk are a crocodillian race from the swamps and the bayous. They are frequently confused as the other kind of lizardfolk, instead for the fact that they are crocodilians without tails. Unlike their cousins, the archosaur sebek-kas (see the Cerulean Seas Campaign Setting) the gatorfolk lack tails. Still they are quite physically powerful.

Physical Appearance
Lacking a tail, a gatorfolk is covered in scutes across his body and his back. Sometimes, some vestigal bumps appear along his head and his back, making most clothes wearing uncomfortable for them if it's too tight. Gatorfolk are strong and hardy, like most crocodillians. They have strong muscles as a matter of course.

Racial Traits
Medium Humanoid (Reptilian) (8 RP total) This racial trait can be taken multiple times. Each additional time you take this trait, increase its cost by 1 RP. Its effects stack.
 * +2 Strength, +2 Constitution, -2 Wisdom: As strong as the sebek-ka, but polar opposites when it comes to wisdom, the gatorfolk tend to be more gregarious and as laid back as country bumpkins.(1 RP)
 * Reptilian: Gatorfolk have the reptilian subtype.
 * Speed: Gatorfolk move at 30 ft per round on land, and have a swim speed of 30 ft. (2 RP)
 * Racial Buoyancy: -50A Depth Tolerance: 300 feet
 * Terrifying Bite (2 RP): The gatorfolk have a terrifying bite attack, dealing damage equivalent to that of a creature one size category lower than normal for their size. The damage dealt is 1d4 points of damage. The bite is a primary attack, or a secondary attack if the creature is wielding manufactured weapons.
 * Gatorfolk Ferocity (2 RP): Once per day, when a gatorfolk is reduced to fewer than 0 hit points but is not killed, it can fight on for 1 more round as if disabled. At the end of its next turn, unless brought to above 0 hit points, it immediately falls unconscious and begins to die.
 * Improved Natural Armor (2 RP): Prerequisite: Natural armor racial trait; Benefit: Members of this race gain a +1 natural armor bonus. Special:
 * Language: Gatorfolk are xenophobic, so they begin play speaking only Draconic. Gatorfolk with high intelligence scores may also choose to speak Common, Halbok, Sylvan, and Aklo. (-1 RP)