Styracos dinofolk

The Styracos are a race of reptile dinofolk that work in herding ceratopsian dinosaurs across plains and butte steppes. They are often at odds with the Tyrannos, who also herd dinosaurs and other creatures across badlands and deserts. They are taken to riding parasaurs or horses. They also use whips, calls, and other small animals like dogs and velociraptor to herd their dinosaurs.

Every once in a while, the bug hits a young Styracos, and he has to leave the ranch to go out adventuring. And his family will usually let him go, believing that it's good to get it out of his system. Sometimes, adventuring becomes a full time profession and he never returns. Other times, he does return, changed. Sometimes a little, and sometimes, a lot.

Racial Traits
Medium Humanoid (Dinosaur)
 * +2 Strength, +2 Charisma, -2 Constitution: The styracos are a strong and hearty folk in muscle and personality, but their form is frail.
 * Base Speed: is 30 ft.
 * Keen Senses: Styracos receive a +2 racial bonus on Perception checks.
 * Low-Light Vision (1 RP): Styracos can see twice as far as a race with normal vision in conditions of dim light.
 * Natural Armor (2 RP): Styracos gain a +1 natural armor bonus to their Armor Class because of their scaly skin.
 * Skilled Ranchers (1 RP): Styracos gain a +2 bonus on Handle Animal and Ride checks.
 * Slapping Tail (3 RP): Styracos have a tail they can use to make attacks of opportunity with a reach of 5 feet. The tail is a natural attack that deals 1d8 damage.
 * Weapon Familiarity(1 RP): Styracos are proficient with whips and anything with the name "Styracos" in it as a martial weapon.
 * Language: Styracos begin play with Common and Styric. Styracos with high Intelligence scores may begin with play with Elven, Dwarven, Draconic, Gnoll, Sylvan, Terran, and Aquan.

Favored Class Options

 * Cavalier: Add +1 hit point to the cavalier’s mount. If the cavalier ever replaces his mount, the new mount gains these bonus hit points.
 * Druid: Add a +1/2 bonus on Diplomacy and Intimidate checks to change a creature’s attitude.
 * Fighter: Add +1 to the fighter’s CMD when resisting two combat maneuvers of the character’s choice.
 * Gunslinger: Add a +1/3 bonus on attack rolls when using the pistol whip deed.
 * Monk: Add +1 to the monk’s CMD when resisting a grapple and +1/2 to the number of stunning attacks he can attempt per day.
 * Paladin: Add +1/2 hit point to the paladin’s lay on hands ability (whether using it to heal or harm).